Introduction to 3D Vehicle Modeling
Modeling the sides, fenders and roof - part 1
A course by user1156825 surname1156825 , 3D Artist
Joined April 2019
Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot
About the video: Modeling the sides, fenders and roof - part 1
Overview
“Based on the hood mesh, we continue modeling the side and, from it, the doors and the roof. The fenders will start them from a new geometry. ”
In this video lesson user1156825 surname1156825 addresses the topic: Modeling the sides, fenders and roof - part 1, which is part of the Domestika online course: Introduction to 3D Vehicle Modeling. Learn how to model, texture, and render your first car with Maya, Substance Painter, and Keyshot.
Partial transcription of the video
“Side panels, fenders, doors and roof In this lesson we will continue the modeling process. Based on the geometry of the hood, we will lower modeling the sides, the fender. We will continue through the front doors, the back doors and finally we will do the roof part. We go to Borders, Edge mode and select this border line. We rely on this same selection. Select the first two and double click where we want The selection arrives and we select the line. We are going to make an extrusion, in global mode, we deactivate in mode where the edges point and let's go down a bit. Here we see that it has...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to 3D Vehicle Modeling
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Category
3D & Animation -
Software
Adobe Photoshop, KeyShot, Maya, Substance Painter -
Areas
3D, 3D Modeling
A course by user1156825 surname1156825
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
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