Course summary
- 52 lessons (9h 37m)
- 12 downloads (4 files)
- 10 exercises
- Course final project
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U1: Introduction
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U2: Definition of the modeling project
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U3: Modeling stage
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Project management and hood modeling
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Modeling the sides, fenders and roof - part 1
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Modeling the sides, fenders and roof - part 2
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Modeling the sides, fenders and roof - part 3
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Modeling the cargo box - part 1
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Cargo box modeling - part 2
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Creating the mask, front and rear bumper - part 1
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Creating the mask, front and rear bumper - part 2
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Creating the mask, front and rear bumper - part 3
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Creating the mask, front and rear bumper - part 4
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Creating the mask, front and rear bumper - part 5
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Detailing of body lines, chamfering and part separation - part 1
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Detailing of body lines, chamfering and part separation - part 2
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Detailing of body lines, chamfering and part separation - part 3
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Windows
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Symmetry
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Front and rear headlights - part 1
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Front and rear headlights - part 2
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Front and rear headlights - part 3
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Front and rear headlights - part 4
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Tires - part 1
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Tires - part 2
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Tires - part 3
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Tires - part 4
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Tires - part 5
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Additional accessories and latest modeling details
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Additional accessories and latest modeling details - part 2
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Additional accessories and latest modeling details - part 3
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Additional accessories and latest modeling details - part 4
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Additional accessories and latest modeling details - part 5
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Additional accessories and latest modeling details - part 6
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Additional accessories and latest modeling details - part 7
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U4: Optimized mesh, UVS cutting and Udims preparation
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U5: Import, bake, texturing and exporting maps from Susbtance Painter
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Main features of Substance Painter
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Importing and texturing our model, using the libraries: Materials and Smart Materials - part 1
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Importing and texturing our model, using the libraries: Materials and Smart Materials - part 2
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Importing and texturing our model, using the libraries: Materials and Smart Materials - part 3
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Importing and texturing our model, using the libraries: Materials and Smart Materials - part 4
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Configuration of maps for texture export.
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U6: Quick Render on KeyShot
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U7: Postproduction on Rendering
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Final project
$19.99USD
Recent projects
A course by user1156825 surname1156825
Teacher
Plus
3D Artist
Alber Silva is a 3D artist, specialized in the area of modeling and texturing of vehicles and machinery. He works as 3D Modeler for WebCreek Ecuador, developing assets used in training systems using Virtual Reality applied to the oil industry. In parallel, he makes some collaborations as a 3D modeler for companies such as Maersk and also Moving Message Co. and his client VectorZero, creating a series of vehicles.
- 99% positive reviews (174)
- 4,948 students
- 52 lessons (9h 37m)
- 12 additional resources (4 files)
- Online and at your own pace
- Available on the app
- Audio: Spanish
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- Level: Beginner
- Unlimited access forever