3D Cartoon Characters: Model with ZBrush from Scratch
Fitting the first basic volume
A course by user1053300 surname1053300 , 3D Modeler
Joined February 2019
Learn to create 3D cartoon characters from scratch, focusing on the artistic side of modeling to achieve volume, expression, and personality
About the video: Fitting the first basic volume
Overview
“I will show you how to fit the most basic volume of my princess so that you can do it with me. Volume by volume we will synthesize the most basic and important shape starting from the head and adding the neck, torso, ears, nose, eyes, etc. ”
In this video lesson user1053300 surname1053300 addresses the topic: Fitting the first basic volume, which is part of the Domestika online course: 3D Cartoon Characters: Model with ZBrush from Scratch. Learn to create 3D cartoon characters from scratch, focusing on the artistic side of modeling to achieve volume, expression, and personality.
Partial transcription of the video
“Fitting the first basic volume In this lesson we will do the most basic volume of the princess. It is very important to be very happy with this volume, because it is the most important part. After the head, we will see the neck, the shoulders, the ears, the nose. I will show you. It is very useful to keep in mind that you have to simplify. We'll start with the head, which we've done before. We more or less fit so that it remains as similar as possible. We can take our licenses because later we will see that this front and side that I have given you It is something that I have done to simpli...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: 3D Cartoon Characters: Model with ZBrush from Scratch
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Category
3D & Animation -
Software
Adobe Photoshop, ZBrush -
Areas
3D, 3D Character Design, 3D Design, 3D Modeling, Character Design
A course by user1053300 surname1053300
Miguel Miranda has been a 3D artist for the past ten years, specializing in 3D character creation. He has modeled characters for advertising, film, video game cinematics, video games, and cartoons.
Throughout his career, he has worked for various studios and currently works as a modeler at 23lunes Animation Studio and on privately commissioned projects.
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