Thank you very much for signing up for the course.
I hope you liked it and have learned.
Perhaps it would have been more interesting to integrate the logo in some type of architectural structure and enhance the animation of the scene a bit more, beyond the rotating logo.
The materials and lighting could also be more elaborated since you have taken it to another type of finish: more reflections on the metallic materials, working a little more on the water and pool material, etc ...
Above all, work with good references and try to stick to them as much as possible.
And with this same approach, explore other more interesting compositional possibilities (raise the logo a bit more in the composition, give the scene a bit more depth with a mountain further in the background, corner the sun more in the composition, try another type of shot camera....).
If you have any questions or want to try another proposal, I will be happy to help you out through the course forum.
Hi Rafa, thank you very much for the feedback.
Regarding the composition, I sought to generate a scene refined of elements and incline it to the dreamlike and perhaps not to take it to the literal. Hence, the choice of the floating logo and a pool in the middle of the desert as an oasis.
The references where I started in terms of composition and treatment were these:
https://www.pinterest.cl/pin/172262754485386987/ https://www.pinterest.cl/pin/479703797815005114/ I also animated the water but perhaps it is not possible to perceive. I sought to generate a sunset climate where the sun is hidden on the right and what is observed on the left is the moon.
As for the material of the water, what should I take more into account when assembling the texture so that it is more translucent and reflects the nearby elements?
The references you show me are very nice.
If you look at all of them, at a compositional level, they have a first term (a room, a window, etc ...) that could reinforce the sense of depth of the image, and it will also help the material of the water to reflect something of the environment. .
You could also apply some more deformation to the pool water with a displeasure with a noise applied.
And at the level of materials, the cinema has some already predefined to work with materials such as water on which you could base yourself to solve yours, the same with the logo material.
The key will be in the channel of the reflectance of the material, and the environment of the scene, which is what will give it the information it should reflect. Also play with the channel of transparency to achieve the effect that interests you.
I insist, pay close attention to the references and play with the compositional options before getting to work in 3D, explore different options. The more discards, the more you will adjust what you want to achieve.
3 comentarios
displayname19985
Profesor PlusHi @macarena_mfc
Thank you very much for signing up for the course.
I hope you liked it and have learned.
Perhaps it would have been more interesting to integrate the logo in some type of architectural structure and enhance the animation of the scene a bit more, beyond the rotating logo.
The materials and lighting could also be more elaborated since you have taken it to another type of finish: more reflections on the metallic materials, working a little more on the water and pool material, etc ...
Above all, work with good references and try to stick to them as much as possible.
And with this same approach, explore other more interesting compositional possibilities (raise the logo a bit more in the composition, give the scene a bit more depth with a mountain further in the background, corner the sun more in the composition, try another type of shot camera....).
If you have any questions or want to try another proposal, I will be happy to help you out through the course forum.
Thank you!!
displayname1904750
Hi Rafa, thank you very much for the feedback.
Regarding the composition, I sought to generate a scene refined of elements and incline it to the dreamlike and perhaps not to take it to the literal. Hence, the choice of the floating logo and a pool in the middle of the desert as an oasis.
The references where I started in terms of composition and treatment were these:
https://www.pinterest.cl/pin/172262754485386987/
https://www.pinterest.cl/pin/479703797815005114/
I also animated the water but perhaps it is not possible to perceive. I sought to generate a sunset climate where the sun is hidden on the right and what is observed on the left is the moon.
As for the material of the water, what should I take more into account when assembling the texture so that it is more translucent and reflects the nearby elements?
Thank you! Cheers
displayname19985
Profesor Plus@macarena_mfc
The references you show me are very nice.
If you look at all of them, at a compositional level, they have a first term (a room, a window, etc ...) that could reinforce the sense of depth of the image, and it will also help the material of the water to reflect something of the environment. .
You could also apply some more deformation to the pool water with a displeasure with a noise applied.
And at the level of materials, the cinema has some already predefined to work with materials such as water on which you could base yourself to solve yours, the same with the logo material.
The key will be in the channel of the reflectance of the material, and the environment of the scene, which is what will give it the information it should reflect. Also play with the channel of transparency to achieve the effect that interests you.
I insist, pay close attention to the references and play with the compositional options before getting to work in 3D, explore different options. The more discards, the more you will adjust what you want to achieve.
With anything you tell me, I will be pending.
A greeting!!
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