@aspegonzalez congratulations !!
Well worked !!
I like the textures you have put in and the composition with the very cool hexagons.
The particles at the end have gone crazy;)
maybe you didn't frisk them?
Whenever we use dynamics either in mograph or in particles, we have to cache them so that the computer does not have to calculate the dynamics while rendering each frame, it usually gives problems.
@fabio_m Sorry my ignorance ... I don't control the animation section in cinema. I have seen some of the mograph above but I am stuck ... what is to frisk them and / or how is it done? thaaanks
@juanxocg19 Cache, when you use dynamic collision simulations, whether they are particles or rigid bodies, soft bodies ... Cinema 4d, what it does is calculate each collision frame. But when you shoot a render, the calculation it does in each frame varies by having to load the scene in each frame (in order to render the image) Cacheing is telling cinema to save the information of each frame of these collisions in a file, so so that every time you click Play, Cinema does not have to recalculate the collisions and the positions of those objects in space.
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displayname106652
Teacher Plus@aspegonzalez congratulations !!
Well worked !!
I like the textures you have put in and the composition with the very cool hexagons.
The particles at the end have gone crazy;)
maybe you didn't frisk them?
Whenever we use dynamics either in mograph or in particles, we have to cache them so that the computer does not have to calculate the dynamics while rendering each frame, it usually gives problems.
I'm glad you liked the course: :)
Hugs
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displayname711775
@fabio_m Uff thank you very much man!
I was breaking my skull with the particles, it is the first time that I apply them and there was no way XD
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displayname164143
@fabio_m Sorry my ignorance ... I don't control the animation section in cinema. I have seen some of the mograph above but I am stuck ... what is to frisk them and / or how is it done? thaaanks
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displayname106652
Teacher Plus@juanxocg19 Cache, when you use dynamic collision simulations, whether they are particles or rigid bodies, soft bodies ... Cinema 4d, what it does is calculate each collision frame. But when you shoot a render, the calculation it does in each frame varies by having to load the scene in each frame (in order to render the image) Cacheing is telling cinema to save the information of each frame of these collisions in a file, so so that every time you click Play, Cinema does not have to recalculate the collisions and the positions of those objects in space.
Here is a simple tutorial about it: https://www.youtube.com/watch?v=py-SFvUokS0
: :)
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