Sculpting in ZBrush: From Concept Art to the Final Creature

A course by user1537579 surname1537579 , 3D Artist

3D Artist. Madrid, Spain.
Joined September 2019

Learn the ideal work methodology to sculpt a character from concept art

96% positive reviews (124)
5,802 students
Audio: Spanish
Spanish · English · Portuguese · German · French · Italian · Polish · Dutch

Learn the ideal work methodology to sculpt a character from concept art

With the ever-increasing realism and complexity of the video games we play today, new and more specific roles within the industry have emerged. One of them is that of the 3D artist specializing in character modeling, as is the case of Manu Herrador, who in turn specializes in modeling fantastic or humanoid creatures for the film industry, video games, and miniature modeling.

In this course, Manu teaches you the workflow to model a humanoid creature starting from an already designed concept art. Learn the basic ZBrush tools that will help you most when facing this kind of project.

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What will you learn in this online course?

45 lessons & 9 downloads

Creature Blockout 1
18 minutes, 27 seconds
Shaping the head 1
20 minutes, 17 seconds
Sculpted arms and legs 1
18 minutes, 57 seconds
Adding detail 1
19 minutes, 24 seconds
  • 96% positive reviews (124)
  • 5,802 students
  • 45 lessons (12h 33m)
  • 9 additional resources (0 files)
  • Online and at your own pace
  • Available on the app
  • Audio: Spanish
  • Spanish · English · Portuguese · German · French · Italian · Polish · Dutch
  • Level: Intermediate
  • Unlimited access forever

What is this course's project?

Model a demon-like creature. Once you finish the course you will be able to approach almost any type of creature for miniatures, video games, or movies.

Projects by course students

Who is this online course for?

This course is aimed at 3D artists, concept artists, illustrators, and anyone who wants to go deeper into character modeling, especially in creature design.

Requirements and materials

You'll need intermediate knowledge of ZBrush and anatomy. Regarding materials, you will need a computer with ZBrush 2019, Keyshot, and PureRef to organize the references you will use, and a graphics tablet.


Reviews

5,802 Students
124 Reviews
96% Positive ratings

user1537579 surname1537579

Manu Herrador is a 3D artist specializing in character modeling with more than seven years of experience in the video game industry. His creations have been part of video games such as Kick-Ass 2, Spacelords, Agents: Biohunters, Metroid: Samus Returns, and Phineas and Ferb: Day of Doofenshmirtz.

He currently works at Share Creators, a video game outsourcing company based in San Francisco, that has worked on video games such as Diablo and Star Wars, among others. He also works at Out of the Blue Games, a Spanish independent studio.


Content

  • U1

    Introduction

    • Presentation
    • Influences
    • What will we do in the course?
  • U2

    Collecting resources and model blockout

    • Collection of references
    • Creature Blockout 1
    • Creature Blockout 2
    • Creature Blockout 3
    • Creature Blockout 4
  • U3

    Sculptured creature

    • Shaping the head 1
    • Modeling the head 2
    • Shaping the head 3
    • Shaping the head 4
    • Shaping the head 5
    • Sculpted from Creature's Torso 1
    • Sculpted Torso of Creature 2
    • Sculpted from Creature's Torso 3
    • Sculpted Torso of Creature 4
    • Sculpted arms and legs 1
    • Sculpted arms and legs 2
    • Sculpted arms and legs 3
    • Sculpted arms and legs 4
    • Sculpted arms and legs 5
    • Sculpted arms and legs 6
    • Sculpted arms and legs 7
    • Sculpted arms and legs 8
    • Adding detail 1
    • Adding detail 2
    • Adding detail 3
    • Adding detail 4
    • Adding detail 5
    • Adding detail 6
    • Adding detail 7
    • Adding detail 8
    • Adding detail 9
    • Adding detail 10
    • Adding detail 11
    • Adding detail 12
    • Adding detail 13
  • U4

    Perched and render

    • Creature perched 1
    • Creature perched 2
    • Creature perched 3
    • Creature perched 4
    • Creature perched 5
    • Render of the character in Keyshot 1
    • Render of the character in Keyshot 2
  • FP

    Final project

    • Sculpting in ZBrush: From Concept Art to the Final Creature

What to expect from a Domestika course

  • Learn at your own pace

    Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

  • Learn from the best professionals

    Learn valuable methods and techniques explained by top experts in the creative sector.

  • Meet expert teachers

    Each expert teaches what they do best, with clear guidelines, true passion, and professional insight in every lesson.

  • Certificates
    Plus

    If you're a Plus member, get a custom certificate signed by your teacher for every course. Share it on your portfolio, social media, or wherever you like.

  • Get front-row seats

    Videos of the highest quality, so you don't miss a single detail. With unlimited access, you can watch them as many times as you need to perfect your technique.

  • Share knowledge and ideas

    Ask questions, request feedback, or offer solutions. Share your learning experience with other students in the community who are as passionate about creativity as you are.

  • Connect with a global creative community

    The community is home to millions of people from around the world who are curious and passionate about exploring and expressing their creativity.

  • Watch professionally produced courses

    Domestika curates its teacher roster and produces every course in-house to ensure a high-quality online learning experience.


FAQs

Domestika's courses are online classes that provide you with the tools and skills you need to complete a specific project. Every step of the project combines video lessons with complementary instructional material, so you can learn by doing. Domestika's courses also allow you to share your own projects with the teacher and with other students, creating a dynamic course community.

All courses are 100% online, so once they're published, courses start and finish whenever you want. You set the pace of the class. You can go back to review what interests you most and skip what you already know, ask questions, answer questions, share your projects, and more.

The courses are divided into different units. Each one includes lessons, informational text, tasks, and practice exercises to help you carry out your project step by step, with additional complementary resources and downloads. You'll also have access to an exclusive forum where you can interact with the teacher and with other students, as well as share your work and your course project, creating a community around the course.

You can redeem the course you received by accessing the redeeming page and entering your gift code.

If you're a Plus member, when you complete a course you've purchased, you'll instantly get your personalized certificate. You can see all your certificates in the Certificates section of your profile. You can download your certificates as PDFs and share the link online. Learn more about certificates.
Sculpting in ZBrush: From Concept Art to the Final Creature. 3D, and Animation course by user1537579 surname1537579

Sculpting in ZBrush: From Concept Art to the Final Creature

A course by user1537579 surname1537579
3D Artist. Madrid, Spain.
Joined September 2019
  • 96% positive reviews (124)
  • 5,802 students